Look at China, the solution has been found - people pour money into Free 2 Play mmos, western developers are starting to discover this as well - microtransaction based free mmos work.
That's precisely what I'm trying to solve. What can we do to turn those people into customers and contributors? For the online, the most common solution is to make it free to play and sell digital goods to players within the game. But what about the offline players? What about the TES and Force Unleashed type of players.…
I'm gonna do my last post in this thread because it's a topic that will never we will never be done discussing. I just want to add to Blaizer that sometimes the creators needs to see it from the consumers view too, and the legal consumer are the people who pays for the studio's efforts in stopping piracy with stupid DRM…
Neverminding the greevar circus act, I've got a question about IP that I'm unsure of. OpenArena has a Free open-source from-scratch map called 'wrackdm17'. It has the general layout design of q3dm17. Some GNU GPL fans argue that it's perfectly legal because it's an original work created from scratch (which it is), though…
Honestly, publishers could make it more convenient. Example: I have an illegitimately aquired expansion pack for a game I do own legally, but buying the pack is no longer an option (unless.. Steam?), though I can buy a bundle and pay for the original software again. It's not like the industries have a "donate to relieve…
To talk about piracy and copyright is a huge stupidity and a huge waste of time, so i won't add much. As far as i know, Pirates will not understand the creator's position until they become a creator. So, to talk to a fucking pirate is like to break our heads on a wall, or worse, it's like to discuss with a monkey. Creators…
i AGREE with greevar! arts is information, and arts want to be free, (parallels to the the information revolution in Egypt that topped Hosnie Mubarakh, anyone?) what you cant see, jessie, is that the powers that be are incomprehensible power fiends who want nothing more than for you to be a ATM machine for themselves with…
Ahh what the hell... someone might read it. I wouldn't call fire sharing new its older than some of the posters we have here... I think the fact that the industry is still around after such a long battle shows it's managed to minimize it to a point it can survive and for the most part keep moving forward to bigger and…
"If a dev introduces a DRM with their game that I find intrusive on one platform I could always get it on another, or hey, this might be crazy but, I could also not get it." I don't find any fault in the logic of your statment, but would it be practical to try to make them all see it that way? It would be far less work and…