I really appreciate the effort the max team is making, but with 2012 and nitrous the performance doesn't seem to be that much of a gain over 2011 if at all. Imported a 1 million polygon object from Zbrush into 2012, shaded mode only. Viewport manipulation (rotating, panning, etc around object) is very slow to respond to…
For me the only lag I get in the UV editor is when I close it, takes 2-3 seconds sometimes. That's only at home, at work on a worse machine with slightly out of date drivers, its fine. I suspect a few of these things will be worked out in the coming weeks or months and the first service pack will probably tackle a lot of…
and how many of those languages let you copy and paste complex code between them and press compile? Eld: agreed totally my issue was the 'copy and paste' idea.
Finally! Honestly, Autodesk. You've acquired every 3D company under the sun. It took you this long to copy and paste some of their source code to improve Max? Hopefully the UV tools are less buggy. They've caused me a ton of crashes.
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :) .*…
@Prophecies: True, those are plugins I understand that, but I was specifically referring to the Scripts which are fillets of wonderful small writing able to do the most amazing things without the need for overly complicated installations. For example, we have currently 2 GOZ options for Max and ZB. GoZ (official thingy…
Yea the curve editor still kills FPS for me too, there are times I would love to see 3fps. Here are the results of my tests on my work machine (a below average machine), with a 100k tri mesh. Vista 64bit Ultimate i5 2.67GHz 8gb RAM GeForce GT 240 (I'll test it at home tonight which is a lot beefier system) Realistic…
Could you answer a quick question about the UV tools? I'm wondering about that white box that appears to the right of the vertex, edge, face selection modes. Is that essentially a shell selection mode or select by element mode? Is it hotkeyable to 4 in the uv dialog? That was one thing that drove me nuts. That little…