So I have noticed some improvments. OBJ files import much faster. Converting a large amount of objects to edit poly is much faster. I can see both blue and green vertices in Skin Mirror mode. (Usually thew blue side was always invisible.) But actual viewport interaction is slow when running Nitrous. And about the same as…
Excuse my language for this one people: NO FUCKING WAY! Can anyone tell me if Skin tool is working correctly? The vertices of a model which has Skin on, cannot be edited if you have the Weight Tool pop-up open. It's a model that was Skin rigged in Max 2011 BTW, no plugins, CAT. The Weight-Paints are fine. Because if that…
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :).*…
I think you're forgetting one great thing about that Wrapit, and that is that you have access to all the BASIC and QUICK tools which Max has and can be used in harmony with Wrapit ontop of the already amazing set of tools it has in it's repertoire. I'm the kind of guys who likes a more 'natural' way of doing my topology,…