It looks lovely, really nice high poly modelling and the low poly has come out quite well too. I think in terms of texturing you could probably do with building up some layers of paint, and even some areas of variation within the diffuse, as at the moment as far as I can tell the diffuse is a solid colour with some noise…
Thanks guys. I upped the spec a little. I don't want to go to much because I'm trying for a matte finish. http://schecterguitar.org/files/2010/07/-4021705143344820.jpg I also played with diffuse values and colors to get them truer, probably to much.
NoctyQ: I thought about doing the Loomis. But had I made just one tiny mistake anywhere I fear that he would have materialized right next to me, and played a solo so epic that my very being would have been obliterated from existence; past present and future. I don't want that. I like existing. :poly142: Started on the…