Hey everyone, I'm working on some models for a mod team and we're coming across some issues with some of the creatures we're trying to get into the game. The game engine is the Dragon Age Origins engine, and I'm using 3dsmax 2011. We've been building our creatures to the existing rigs and then skinwrapping similar/already…
You can get this done without motionbuilder. If you name the bones the same, then you can easily load/save animations between selections of bones. Select the torso, Main Menu > Animation > Save. Select the new Torso, Load animation. You can also load those animations into the Motion Mixer and blend them however you need.…
The rigs we're using are pretty simplistic. No additional controller rig or anything. I'll try the save/load animation method.. I haven't played with motion mixer more than twice but I'll see if I can't go about learning it for this purpose. Thank you guys so much for the help. If you have any other ideas feel free to toss…
Yep, that's why I suggested CAT also. You can create a custom rig really quickly or load a Lizard preset, remove the legs leaving the tail, add a spine, head and arms and you've got a great rig that does what you need in seconds.