I would like do a morph animation from a flat version of my mesh to the regular 3d version in 3dsmax. The flat version i would like to get from my uvw, so i need to convert the uvw to a mesh somehow. The morphing also needs to take the uvws isles into account then. Very important for morphing is the vertex order, so the…
Last time i used it was with 2010 and it worked like it should, if the unwrap was ok,not only in the UV part but UW and VW to.Otherwise you get freaky results if the UW and VW parts are not flat. Some automatic unwrap solutions tend to fuck up the UW and VW part pretty bad, which isn´t a problem for standard texture…