cool items and idea. alot of the textures could use some work though. they're looking pretty flat, so some grunge, scratches etc.. would really help them out. Also might be how your rendering them? are these in game shots? some spec would most def help make the metal on all that stuff pop better. very matte looking atm.
Oobersli these were rendered within Maya using Mental ray and a basic lighting setup. I would have loved to have gotten them in game but the timescale of this project did not allow time for learning how to export to the Source Engine along with having the weapons usable/attached. If anyone would like to do that for this…