Hello polycount. I used to use Softimage and for rendering i'd setup passes. one for diff, one for Ambient occlusion. Then then rendering i could render the diff then click a button and softimage would change my scene to be all setup for Ambient Occlusion and I'd click render again. I can't seem to find anything like this…
Yep it sounds like render elements is what you're after? Are you rendering to texture/UV or rendering a scene image? If you're trying to get things rendered to textures/UV's then you should be using Render To Texture (shortcut 0) In RTT, if you have Mental Ray set as your render engine, then in Render To Texture Mental Ray…
Hey, thanks for all the replies. @r_fletch_r That passmanager plugin looks like the type of thing I'm use to using however if i can find out how to do it in the app then I'll go for that over a plugin. saying that tho, i will download that and have alook too! @ sprunghunt Yeah that seems like a cool idea, i did look at the…
Max has no render layers system. Only render elements. You could try emulating them with scene states but i've heard nothing but bad things about scene states. The A&D passes are specific to the Arch and design materials. so you control the AO with each materials own settings. TBH i would just use A&D, its a great…
You can setup presets for the rendering settings. to do this: 1) open your rendering dialog box (the teapot icon) 2) have a look down the bottom of the dialog to the 'assign renderer' section 3) look for the word "preset" and a dashed line. 4) You can select this menu and it pops up a bunch of settings. One of which is…