i studied Industrial Design in the States 10 years ago and learnt a bit of FormZ and was utterly put off the whole 3d modelling thing - then came back to the UK and worked in theatre for 7 years. Just started getting into 3d Max in the last 6 months, following online, tutorials, a couple of Gnomon and Digital Tutors DVDs.…
Speaking strictly for my 3D because I don't even know where to begin with my drawing history: A friend introduced me to 3dsmax ("this is how you make a box and now you select those verts" etc.) and sicked me on the Joan of Arc tutorial. That was 2007. Then I just tried a lot on my own after that, trying different things,…
I started with Quake 3 tutorials here at Polycount. I attended some drawing studios which helped me as well. Of course books and tutorial videos have a large contribution too. I think the best way is to watch DVDs from Gnomon, eat3D etc. and post your work here for critique nowadays.
Yeah I started doing 3dtotal tutorials, wasted a lot of time in school, started my own regimen and ended up here. Learned most of what I know from tutorials by people younger than myself, trial and error, looking at contest entries and other peoples stuff. Art fundamentals are key, I'm playing catch up now.
Mostly Polycount, personal experiments and random write ups or mini-tutorials around the internet. I'll be attending Futurepoly starting later this month though and I plan to do some learning there too!
I didn',t I forgot everything I know. But before that it was mostly from online tutorials and polycount and a bit of "polish" in school. Need a trad-art foundation though, everyone seems to have one, I want to join the club.
I started with tutorials at www.3dbuzz.com I still tell people from my class to start there to learn the basics. Then try the Eat3d DVDs. People usually get very excited by the Eat3d DVDs and want to start on them right away though.
I WANT A HOODIE WITH THAT ON IT! uh, but, I went to school for animation, but the bulk of my learnings come from the interwebs, cruising forums, reading tutorials, and just messing around trying stuff out. Oh and some studio/figure drawing classes didn't hurt either.
joan of arc taught me at home lol Well on a serious note, it's mostly trial and error. Blender tutorials for the most part aren't very useful for techniques, except for clearing up the sometimes cryptic interface. Also crits here have helped too, but some really influential things helped: - xcloud korean character pdf…