Yeah I got that checked. Both of them. Can issue be that I use as source maps Jpegs? I'm just re-baking for unique unwrap with shadows. Doing same for source normal maps as well for diffuse. Is there any workaround I could use to transfer original diffuse to merged mesh with lighting? My main problem is that there is color…
It's been a while since I baked a normal map in Max, so I'm not sure what's going on here. I'm baking just a normal map from a highpoly and my output file looks like it has a noise filter applied. Anyone know how to get rid of that? It also shows up in my diffuse base. I'm only going off of memory for the settings in…
Just as a general note: To deal with precision issues of 8bit file formats and the often extremely subtle information that needs to be stored in a normal map, you basically have two options: A. Noise or "dithering" which is what Max does by default B. Stepping, which is what Maya does by default. I personally prefer Max's…