Lighting is probably the most underestimated tasks of game art while being one of the hardest to master. If you're starting out don't worry about mistakes or "doing it right". Experiment and have fun at worst you'll learn a lot in the process. As far as overlaps, I don't think it matters only that you might end up with…
I had some lights , a few spot lights and a dominant directional, as well as a few meshes that had emmisive enabled. I was getting some issues so I decided to delete all my lights and turn of the emmisive meshes and start over. When Irebuild my scene with no lights in it, its all dark or almost black when in lit mode. If I…
It's been a little while since I last used UDK but from what I remember lit mode without any lights in the scene should be black. If you're planning on having a directional light, why not just put one in? It'll probably be the most important light in the scene anyway so you might as well start with it.
Yeah I guess thats a good point. Another question for you guys, does it matter if two spotlights overlap a bit. I have some lamps hanging from the ceiling and they are spaced so that the outer cone angle slightly overlaps the next. Will this cause issues? Oh and Should every light cast a shadow as natural lights would?…