Hi, To obtain the material that a face is mapped to (for an editable mesh) there is a function called: "getFaceMatID". However this function often gives me an ID that is higher than the material count assigned to the editable mesh. My questions is thus, am i doing something wrong, is there a better way to obtain the…
Hi, 3dsmax does not apply materials directly to face. IF you apply material to subobject selection, internally (and perhaps unclearly and unhelpfully) 3dsmax creates a 'multi-sub' material and manipulates the ids and material assignment of your mesh so that you see the material you have applied on the faces you have…