Hi, 3dsmax does not apply materials directly to face. IF you apply material to subobject selection, internally (and perhaps unclearly and unhelpfully) 3dsmax creates a 'multi-sub' material and manipulates the ids and material assignment of your mesh so that you see the material you have applied on the faces you have…
Hi, To obtain the material that a face is mapped to (for an editable mesh) there is a function called: "getFaceMatID". However this function often gives me an ID that is higher than the material count assigned to the editable mesh. My questions is thus, am i doing something wrong, is there a better way to obtain the…