I got some stones i'm doing for a smaller scene. Atm i'm at 1.5k stones with a tris count on 3.5m.. Not very easy to work with. So my friends ask me, why not bake the highpoly stones, it's five different ones, one by one to a lowpoly version. Like 20-30 triangles. The place them in my scene and apply the normal map as an…
I tried to do a similar thing about a year ago, but instead of rocks, it was a face. If you separate the colours of he normal map in Photoshop and make good use of the layer settings, you can bake the normal onto the diffuse. However, all you really got after all that messing about was 90% the same as an ambient occlusion…
I don´t get what you want to do, why would you bake a normal map, apply it as diffuse texture to bake it out again into a texture? Makes no sense to me :-/
I don't wnat any diffuse info from the normal map. Just the normal map it self.. I from what i understand i can bake a AO to the LP stones and bake it in xnormal the same way. Your idea about the paranting is a pretty nice idea! Though, if i'm happy with what the xnormal bake thing gives me, i'm gonna go with that. And why…
Eh, if you bake a normal map to diffuse on randomly dropped objects, you're gonna lose your tangent basis. In xNormal though you can load your rocks, load the normal maps in the "Base texture to bake" slot, and check "Base texture is a tangent-space normal map", that will alow to bake it all in one go (normal maps + mid…
You could bake a normal to each of the "lowpoly" rocks in max(I'm assuming you're using max here, correct me if I'm wrong), and simply apply the normals in the rock material, this would bake out as if it were just high res geometry detail. The normals wont get wierd or anything, you dont bake a "diffuse" of the normals,…
Yeah, that was what i where looking for i guess. Same friend just told me the the exact same way. Why? Well, try to get 1500 mid poly stones in to a scene and make them look dynamic. It's really hard to work with. Like they bean their for awhile. Not just put there random. I want to use physics on them so that they place…