arguably, you don't see any black areas because of the lighting. take a look at the handbag, for example, you can see areas which really are "pure black" due to lack of lighting. and since specular is the term for how much light is reflected, while diffuse is simply the colour that is reflected. so surely if the colour…
I'm not sure anyone will care as much about a boring diffuse map when they can clearly see that: a) the end result is good and b) the end result was achieved through good normal/spec/etc maps. Or you could just not show the diffuse.
I think this is a bit of a pointless worry. If your result looks just like black leather then you have done your job. if it suits your model you could add some wear. regardless of what's been said black leater is not black all the way through. Its animal skin with a black coating on it. I would add a small amount of colour…
Diffuse and specular are both reflections. the colour is a description of how much light is being absorbed by the surface. You want to post pics? could make it easier to help.
Like you said, letting the spec and normal maps take care is the best approach. Maybe bake some very subtle AO into the diffuse if you think it lacks detail. Id say the final result is all that counts.
hey guys, i'm currently trying to texture some black leather gloves. the problem i'm having is that they need to be BLACK, not dark grey. currently the "best looking" way that i've done is to have a simple black diffuse, and let normals/spec handle everything else. this gives the visual result that i'm looking for. the…