Bringing this back from the dead as none of my attempts to use scripts I've found online work. Can anyone point me in the direction of a "Convert Ring to Perfect Circle" type script for Maya? Thanks!
I like to use this script http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I think it works better than the graphite loop tools options. (Im just guessing your using max... looks like it in the shots)
seems like there's a script for it for maya, but cant find it anywhere :\ [ame=" https://www.youtube.com/watch?v=ZV4mdX56YTw"]geopoly 1.4 - YouTube[/ame] would love to know how to do that in Maya!
I haven't tried any of those scripts but with spherify won't it move the other 4 verts as well creating a smaller circle and possible disturbing other topology? edit: actually it doesn't it just breaks the interior edge topology
That's really cool. I just tried it with the script Bryan Cavett linked to, and I get the same results. Between that and geopoly you guys just saved me a good bit work. Thanks! I used to do it more like what Alec described, which is fine on perfectly flat surfaces, but it can get really tricky.