you could use an "if" node if your engine has one since it has 3 outputs? you'd need one of the states to be exactly equal to though so it would work as a switch rather than a soft blending. what sort of variable is it you want to pass to this part of the network? i've had a quick play with using multiple lerps and come up…
Hey all. What I'm trying to get done is basically a Lerp between three textures. For the sake of discussion, assume we're talking about unreal, as our engine's material creator has similar nodes. My problem is that Lerp usually supports just 2 nodes. The material gets fed a variable that goes between 0..1 range. I need 0…
Basically what cryid said. If you need to interpolate between three values, then use 3 nodes: ----( 0 - .5 )LERP_NODE--| |---- texA | ---- texB | | value01(0-1)---|LERP_NODE | | | ----( .51 - 1 )LERP_NODE--| ---- texB ---- texC maybe thats not what youre after, but hope it helps. *edit: lost all the formatting... Basically…
The problem is that the variable that's being fed into the material is just a single variable that goes from 0 to 1. So I'm not sure how to use just part of it with the lerp nodes.