I finally found a solution...! I sat together with my programmer determined to solve this and we found a way!.. :D If anyone is interested; the way we did it, was by letting the game engine (in our case Unity) automatically split the animations through a script.. So all I have to do is create an Animation Chart, which is…
It really seems to be a very nice tool to optimize the pipeline..! Just reading about it made me change my entire workflow! :) The only downside to it is the whole namespace for the referenced notes... For Maya alone its not so much a problem, but when working with a game engine it may start to create problems... We are…
You are right! The only reason this becomes an issue is because of the workflow..! :) The thing is I'm building a character for an Role-Playing game, and my designers requested that we should be able to equip the character with new stuff (i.e. armor, weapons, etc.).. So in order to save time down the line I'm just going to…