Looks much better with that concrete. BUT, broken concrete are almost always lighter. Search for some ref on that. I thought that someone seeking shelter would have made that fire - under the bridge? Keep it up! :D
That wont sell as concrete i'm afraid. Look at what damaged concrete blocks like. There smooth and flat and nice, and then with a very sharpish edge, a broken one, it turns into the uneven concrete mess that we love. I'm trying to create a broken-ish concrete ceiling. I'm not sure if i'm going to use this, but the…
Both your rocks and your concrete look way too smooth. It's a common problem with ZBrush that a lot of the tools end up being really blobby/organic, and you've got to be careful to keep the harder lines. Remember, concrete has larger stones in it. Don't be afraid to make it chunky. Yours looks like it's got minor skin…
Looking good! I know you can't go back to the HP all the time. But something that would be nice to see is some more minor details in the concrete. Like you go in and destroy it with you brush of choice, really small, and then you go back with the morph brush just leaving small cracks and stuff. This you could be added to…
real quick, I try to do this when I make broken concrete - TRIM DYNAMIC to get a more faceted feel. - GOUGE to get a refined broken look - then alpha some cracks and pits. Also be careful, a lot of detail can get lost in the normal so don't go off!
Atm it feels much more like a bike bridge or something. I think you need to pupt propper tracks and dirt to make it look like, yeah tracks :P Look at roosterMAP's concrete literary! I think you'll get some cool idea from that little project. The broken part of the concrete for example, i think i really nailed it. What…
Ok so I fixed the lighting, er got it working more, so now I think my scene is a little more clear what is going on. Took all your guys advice, fixed most of the textures, though they all have tweaks. I think the concrete is reading a lot better now, same for the car. Not sure where to place the barrel (just a udk mesh…
SlrtOlsson + Artifice: Thank you guys so much for the info/help on this morph function. I think my sculpt its looking 1,000,000,000 times more like concrete! :) I still needs lots of practice and have a long way to go, but I really think this is the right direction. One question, when using the morph brush, how are you…
The textures are really looking good! Nice job on that. One thing you might consider is using either decals or vertex painting for your concrete damage, or just use larger mesh chunks. The damage repetition is a bit obvious, and I think you'd benefit from having more variance in it. I'll agree with sltrOlsson that the…
It's starting to look good! Regarding your textures, I think the concrete is either a bit splotchy, or your lighting is dim. You run the risk of everything being noisy and not reading well. You might try lowering the opacity of the weathering/grime a bit. The other issue I see is the noise of the girder texture. It's not…