Ah! Besides some normal issues on the mesh it looks great! If you'r lazzy, like me, check out marmoset. But then, UDK is a great and fun tool when you know it.
I think the "broken parts" needs some loving. Both normal map wise, and texture wise.I feels a bit bland atm. Make that shit pop! Regarding Marmoset and normals, you use the same settings as if it where maya right? I think it kinda works with bigger scenes to. Mostly the camera that is a bit funky.
Ya I have marmoset, it seems better for single item renders. I also can never get my normals looking right in it. But here is a quick update, did some texturing, figured out lighting a bit. I followed the eat3D old pillar tutorial closely for this. I really like how it came out, and will be following this style for the…
SltrOlsson: Yea I agree, they aren't popping like I'd like. Trying to figure out the best way, got them looking a bit better I think. As for marmoset yes, I'm using the same settings, I was just wondering if there is anything special you have to do (like in UDK you have to invert the green channel on normals). SimonT: I…