Just in case you guys didn't know, this functionality is built into Swift Loop. After dropping in a loop, hold control+alt, and you can click and drag the last loop you created. It will conform to whichever side of the ring it's closest to.
yeah, I set the edge loops a little too close to the support edge.. Ill have to just start over on the main ramp thing. Dont think i can just loop every edge loop and drag it further away from the support edge :/
If it's set up correctly (And you're using Max), you can just use Shift + X to enable edge constraints for a no hassle adjustment. You could alternately just get rid of them and use swiftloop to put them right back in. A neat trick I picked up from Lauren Corijn's Eat3d Dozer tutorial is to just select the entire loop, use…
WOW I never knew about the edge constraint thing..thank you Razgriz! I forgot about swift loop too...thats a really useful one. Both those tips will really help my modeling speed, seriously a thousand thanks. I don't understand the smashing into the edge that its supporting...why would you need to conform it by smashing…