I think an animation of vertices added to the classical bone animation. You can adjust the result of the bone animation to balance some distortions or to exaggerate some effect like Hanna-Barbera style.Some animators get crazy about that.
I'm interested but I'm wondering how well it will export animations to various game engines. From briefly reading through their forums it seems that a few people have had varying levels of success getting FBXs with animation from Messiah to Unity. So it looks like it will "probably" work. Ah, here's a thread with quite a…
I put down $40 for a Pro edition. I'm just wondering if its worth putting in another $10 for a basic version so that I have a copy on a machine dedicated to animation, and whether I should have the Pro copy on a machine for its unlimited rendernodes etc? I'm familiar with Messiah's animation and rigging abilities, but am…
Anyway, that campaign shows only the instant half of advantage, i.e. people/users/artists are always connected between them exchanging infos, giving attention to price changes, like ZBrush and 3DCoat did, and they are ready to bet even if they are not that kind of user the application is for. Just to know, Blender is still…
Yeah, I just logged in and took a look. Didn`t try to generate my lic files. Waiting for work to die down. Now I expect the forum to be ripe with WIP animations!!!