I've taken into account some of the things you said regarding the sharpness on floating objects and other parts. I don't think it's done yet but I would much appreciate some advice as to where problem areas may be specifically. The floaters look much better now thanks to your help though :). Here's some screengrabs from…
HAL are you the same HAL9000 on the Bethsoft forums? Your work to the fallout community is priceless :) Also I'm not sure exactly what vertex groups are or how they work. As of now I have them floating a bit above the surface. From a tutorial I watched on CGTuts one guy said that as long as they fit into the projection…