What's your target level in terms of specs? If you're going current(nextgen) Then I'd say you've got to add a few more edge loops and really get a nice silhouette going, but you're absolutely right that the proportions are off a bit. She's nowhere near skinny enough. Ed is almost supermodel skinny with that really loose…
Thanks. When I say high-poly, I usually mean "current gen". So not just more polys but normal and spec maps and whatnot. This isn't for a game, just a project to learn with a self-imposed poly limit. I've been a little lenient on the limit though and right now Ed's sittin' at 1798 tris. I may try creating a more modern…