You probably want to look into some skin transfer scripts for Maya (topological if you're only moving points). Shouldn't be to problematic with the right script, check on Creativecrash.
Yep, Vig, "Copy Skin Weights" in Maya does a very similar job to skinwrap. It lets you transfer weights by closest point on surface, ray cast, closeset component or in UV space. The default settings generally give you very good results. One thing Maya does nicely without having to script it :D IMO you should not need to…