A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
I just checked out your portfolio, and it has some of the most inspiring examples of texturing I've ever seen. Just aw inspiring. Thank you for taking the time to explain your workflow. Texturing has been a bear to me, but I will use this as a guide for how to do it with great results. PS: Please do add picture examples…