Really great post Kevin, very inspiring. It's reading posts like that, that instil confidence in me in my abilities as an aspiring 3D artist. As a student I see a lot of my fellow students following tutorial after tutorial, following them exactly as they say and then say 'hey look, I made this!' and don't bother with…
I have to agree wholeheartedly with Kevin's original post here. Evidently I'm not at a skill level that I can speak with any authority on the subject of being an idolised expert, but I'm pretty certain I have the right mentality regarding learning 3D. I can't count the number of people I've seen on forums and in university…
To me you can break this down into two specific examples: A. Teaching a method What I dont think is particularly useful is when people ask for very specific thingss like "I need a tutorial to model rocks" or "I need a tutorial to paint wood" or "how do i bake a normal map for <insert oddly specific item>". These sort of…
You raise some great points Kevin. I started learning CG back around 2000 or so and one of the things that attracted me to it was that it was such a challenge. There really weren't much in the way of tutorials unless you count help docs. So everything had to be learned from the ground up. It was a great feeling to finally…
Over at Animation Mentor one Shawn Kelly wrote a quick e-book and one of the first things he goes over is pretty much what you're talking about here Ror... Observe. The first few chapters speaks to character and environment artists just as well as it does animators. It underscores one of their key principles that drives…
I coul'nt agree more, but I do think that sharing knowledge is important still. "Don't tell people how to live their lives, just tell them stories, and they'll figure out how the stories apply to them" Same with tutorials, when I watch a video for instance I know I shouldn't watch them and mimic them in your work, but I do…
I DO get it, I just didnt get it at first. of COURSE you will never improve if ALL you can do is tutorials. THERE EXISTS NO TUTORIAL FOR EVERYTHING SO YOU NEED TO ASK SOMETIMES and people should strive to help others, not down them for it. Link to the wiki herE?!? that wiki is pretty small and definitely has nothing about…
i agree , like when you start working on a project .. and you start working .. and working but you get a problem and you try to fix it .. that is the point , but when like you get some advice from people .. you start a project and some one say to you " try to use spec map " so you search a tutorial and information for spec…
All right, sure, I can agree with this; I haven't followed a tutorial in half a decade. Where do you draw the line, though? Is a paintover too much help? You can follow one without understanding why it's better. Or a text critique? Those are usually in the form of problem+answer, because nobody tells you to have another…
what do you want? Modders have been making their own viewport models since the days of Quake, there are massive amounts of information out there. I'm an environment artist who's never made a gun in his life and I'm sure I could figure out how to do it but I'm currently messing around with recreating the Left 4 Dead post…