anyway, this thread shows exactly why there are so many crappy levels with a stupid ass robot running around in the most over-rated piece of crap engine out there... This is NOT something you can just practice and learn, you cannot practice what you do not have base information on.
nice point Kevin, sometimes a little bit of knowledge (knowing what you dont know) is your worst enemy... I started to learn 3d in isolation back in the 90s at my parents home (deepest darkest wales on a hillside 2 miles from the nearest village) with the occasional magazine article but no internet....i wasnt inhibited by…
A friend noticed these postings, just said in chat. There is a difference between learning from practice, and not knowing WHAT to practice... you need to know WHAT you're making before you can make it... there is no way around that and no solution but to ask in places where people know are at... where people who have DONE…
probably just a matter of finding the right balance. starting from total scratch without any example or instructions isn't very practical for many things. However just reading books (or watching videos) only all the time long doesn't get you anywhere either. Have someone show you the basics by giving you a demo or quick…
Dude thats your problem right there. If you want to implement a FPS weapon model, you dont do : research>make pretty model>put it in the game But rather : research>make crappy temp model in an hour or so>try putting it in>research more to understand what went wrong>edit temp model>try again>write down everything that went…
It's hard to accept, but there's a whole lot of stuff that simply cannot be taught directly. It can be learned, and you can be given pointers and tips and procedures, but oftentimes it comes down to either doing it for you or letting you figure it out. For example, someone can tell you what a warm and a cool color is, and…
UHH WHAT? I have run into people like you in this industry that actually had jobs. Always looking for the right answer, quick work around, fastest way to get from point a to point b. My answer. JUST FUCKING DO IT. TRY. Why do people need a clear cut this is the way to do it. Honestly in our industry there are so many ways…
I completely agree with kevin on this subject. I have been teaching myself for about 3 years now, with trial and error.. over and over again. Not once have i contacted anyone personally to ask a silly question. I feel the game industry is begining to get lazy with so many younger people like myself wanting a shot at it.…
Over at Animation Mentor one Shawn Kelly wrote a quick e-book and one of the first things he goes over is pretty much what you're talking about here Ror... Observe. The first few chapters speaks to character and environment artists just as well as it does animators. It underscores one of their key principles that drives…