Dude thats your problem right there. If you want to implement a FPS weapon model, you dont do : research>make pretty model>put it in the game But rather : research>make crappy temp model in an hour or so>try putting it in>research more to understand what went wrong>edit temp model>try again>write down everything that went…
These were my first models back in 2001, Lodestone and Ironsides. I did these 2, unwrapped, textured and then didn't model again for a few more years heh. Pretty shitty models, i still kind of like what i was going for with the Lodestone textures though. I'll dig around and find my first skin some other time. Nice to see…
yeah, there's so many threads that start out "how do I model a tree", now if they post a tree and say "this is my third attempt and I just keep hitting a wall" I'd be happy to help but to the people that haven't even attempted here's my advice: 1. open 3d app 2. model an effing tree
with the time you spent explaining that you could have told us how to do some more stuff:) joking aside i agree, I just spent 2 weeks struggling to understand why my bakes were looking crap and as much as tutorials can help I tried 5 different methods to build a particular kind of model and arrived at the best way to do…
Exaustive observation and understanding of the subject im modeling/texturing is the first thing i dobefore asking for advice. This was something i learned the hard way in the last years , and guess what ? it helped me improve my workflow and tackle problems i had before in a more creative way . Either textures or a model,…
ha! I am actually required to find a mentor for a class so I can graduate. Someone who will, give feedback, and critiques of my work, possibly some pointers about Character modeling during my 10 week course. In the little experience I've had with character modeling in 3DSmax and even less in Zbrush I've found that just…