I wrote a tutorial not too long ago that has a section about UV unwrapping in Maya. Once you get the hang of it, you can unwrap pretty fast. Check it out here: http://jasongordy.com/pages/tutorial/page1.html
Whoa, how did your model jump up to 1600 tris? I don't recommend learning Mudbox or zBrush at this point. Learn to be fairly good at low poly modeling with just Maya and Photoshop for textures. Unwrapping UVW's is a total pain and is pretty much everyone's least favorite part. I use 3DS Max so can't help ya there. But for…
The legs are lookin' a lot better. If you really must reduce the poly count, remove the nose and ears. They are very small details that won't even really be seen. Sorry, unfortunately I've never come across any good basic texturing tutorials. I mainly learn from checking out the Low Poly thread which has a lot of good work…
Removed the those nose and ears happy with poly count for now. Anyway, here's a uv unwrap of my model I made with the checkered texture and the UV. How's it? And thanks for the tutorials. Those were a loads of help.. :D and does anyone know how to get that 8bit feel in maya or i'd have to use a diff program?
i know this is 3DS Max but try using the same techniques as these guys. [ame] http://www.youtube.com/watch?v=0NFSK_MODnM[/ame] [ame]http://www.youtube.com/watch?v=wh3sLtUFH1A[/ame] they're my fav tutorials online. you'll be character modelling in no time you needs to make him more rounded. dont worry about texturing yet.…
Damn texturing is a bitch if you dont know what you are doing. I think i'll stick to modelling for now. Have to improve on my modelling part. I tried to make the leg rounder. So how is it now? And is this how the face is supposed to be made? Is there any way I can reduce the poly count? And I made this Ace Ac low poly…