I think I just screwed myself over. I've never done blend shapes up until this project, and I UV Mapped and Textured AFTER I did the animation... which results in the image attached. The UV"s are blending into the shape... Is there a way to disconnect the UV's blending into the other shape? I saw this on the digital tutors…
Got it working. Holy smokes, I can't believe what I did just worked. Definitely in foreign territory when it comes to all this new fangled blend shape transfering mesh attributes stuff. Anyway, for people who stumble upon this: In your modelNameShapeOrig node, uncheck "Intermediate Object" on all your blend shapes (not the…