Well, first you sort of need to decide on the resolution needed for the buildings. Is it gonna be simpler, handpainted diffuse only, or will it be more advanced with normalmaps? The latter will probably require slightly higher texture resolution. I'm thinking you'll probably need to do one 2048 sheet, as a 1024 might be on…
Hi All! I was wondering whether anyone could give me some advice as to how I can compile my textures into one big sheet for use in a game? I'm working on meshes for an indie strategy game at the moment, so lots and lots of little buildings. They're planned with the same overall modular style, so many different models will…