@Danielmn- The issue is resolved, but thank you :) Besides, that hard line running down the length of the barrel is not supposed to be there. That's what makes it such a conundrum :poly124: @pior- Thank you :) I believe you can do some basic mesh subtraction like that in zbrush too, but I can't remember what it's called.…
Strad, no its not one mesh anymore - he split the green parts out for the mesh discontinuity to let the bevel run smooth , while keeping the ndents sharp on the other side of the split. It's a bit if a hack and could cause problems BUT it seems to work perfectly fine here. Poly : There are other way to achieve this look,…