oh, and as a minor detail, make sure your renders r clear enough. stairs and pillar r quite hard to read. Backpack is a good way - gray BG and lights r bright enough. Btw, imo the designs of your own kinda not really good, so for your portfolio u could rather concentrate on using existing references. Realistic is easier to…
Is the hi poly pillar based off of a real world item? I am wondering because I find it kind of strange that an all stone pillar like that would have trim that run down the edges that also made of stone. Also they terminate before reaching the base which makes them look tacked on and not part of the actual pillar. I think…
Looking at you work I see that almost, not all, work is very unoptimized. On this shield you have used the 2th subdiv from Zbrush i guess? That's a big no no, in most cases(!), in game art. And for such a simple object their is no excuse for not doing a new lowpoly :) You'r UV unwrapping is a bit so and so to. You'll have…
Had to run from work in the last post, sorry about that :P So yeah, if you can work on the indie project, go ahead. But don't stress you work, it's better to put a lot of time, planing and effort in every single object you do then just do alot of objects in the shortest possible way. In the beginning anyway. As mentioned,…
There are a lot of talented modelers in the industry that are self taught so you do not absolutely need school. The computer is just a tool. But you do need to learn/understand basic design principles, which can be found in books. I say go for the indie job and keep practicing your skill. Your 18 trust me you have lots of…
Thanks guys, I will definitely take this advice to heart. The steampunk backpack was from a reference actually. I should like you said start showing High polies and references, ect. Thanks for that!
Your models need better presentation. Move away from the funky backgrounds and work on displaying them better, the pillar is rather poorly lit. Did you create hi-poly for the radio? If so, show it, if not, you need to learn how to do that. I think you need to work on more complex models, everything is rather square right…
Agreed on previous comments. Definitely if u can work on some team project why not giving it a try. If not your friend's indy project, then some MOD. Up to u. I presonelly think u won't need to go to a school seen what u alredy know. I myself learned stuff without any school, and I would say what u have now has good a…