Thanks for all the help Matroskin . I basically restarted everything from scratch (keeping what assets/etc I could) and went to build from the ground up, and I can definitely say that not only is it looking better (imho) but it's running more efficiently overall- currently 60fps udk max (although I know this doesnt really…
the tree touch-ups definitely make it look better now imo. Especially those 2 in the middle ;) As for the adding gradient in the middle that is one of ways. U can use it, but it is limiting your `ramdomness` rotation angle of leaf planes tho. What could actually look nicer is baking Radiosity solution into the vertex color…
ok your technical workings are absolutely great, I really like how far advanced you are in these vfx/shaders..but your presentation needs some extra tweaks to make people on polycount say "dat's pretty art yo" Im just gonna run down the sky only in this 1- Clouds need to be atmospheric, clouds are not solid objects as you…
Thanks for the feedback. Regarding the tree placement, none of it is final at the minute- I've placed assets randomly, and in built up areas, at the minute to get a general feel- I'm planning to expand this level out into a campsite style area so there's more playable area. About the actual trees though, what is it that…
Wow thanks very much Matroskin, that's exactly the kind of feedback I'm after, thanks for your time! I've got to admit so far I've tried to get it working so that there's something for the player to do (hence the character AI) so I spent a fair while working out things like that, and I've never created a "playable" level…
I said I was going to start placing assets properly but I just had to have a play around with Scaleform as it's helping towards the main aim of my project, the timer. Currently the timer can be off, counting upwards or counting downwards. In order to reinforce that I also have the central text ("The match has begun!")…
Hey guys, Well I think I'm about ready to call it done for the time being. The reason is that I need to test my work in order to get results for my dissertation and then obviously I've got to write it all up. I know there's a few things that need fixing up but overall I'm fairly happy with it and hopefully at the end if I…
Thought I'd post my final update on this project. It's been a long slog to the end! Basically regarding the 3D artefact I took in a lot of the feedback I've been given and implemented a fair amount of the ideas to make everything a bit more streamlined and less buggy. So I managed to; -Added a quick tutorial system (thanks…
Wow thanks for the detailed feedback again guys, much appreciated! I wish I had read the feedback before I updated to how the scene is presently as I would've made your suggested changes :D @matroskin- Thanks, I forgot to mention last time that I would be making rock faces/cliff areas to occlude the player and environment…