oh yeah, another thing :P For now its not that important, but that "rain" stuff looks strange. U see it against the sky but it is not rendered against the ground. So it looks like that "rain" is a part of skydome texture :P And the drops are too high density and brightness so it looks more like a massive star fall.
ok your technical workings are absolutely great, I really like how far advanced you are in these vfx/shaders..but your presentation needs some extra tweaks to make people on polycount say "dat's pretty art yo" Im just gonna run down the sky only in this 1- Clouds need to be atmospheric, clouds are not solid objects as you…
good progress again :) Watch out for those gates and lamp posts. They r too small. The sign on the gate almost touches charactr's head. Uniform scale up wopuld help. Also the moon looks more like the star from the skybox but bigger size. Check moon refs better, also maybe think of subtle but wide white glow around it.
Just a short small update, as I've been away for a few days, so just thought I'd show what I've made/changed before I carry on with some of the bigger assets etc. Since last time I've changed the skybox slightly so that the clouds are now on their own separate fog volume, so that when the lightning strikes only the clouds…
Thought I'd post my final update on this project. It's been a long slog to the end! Basically regarding the 3D artefact I took in a lot of the feedback I've been given and implemented a fair amount of the ideas to make everything a bit more streamlined and less buggy. So I managed to; -Added a quick tutorial system (thanks…
Wow thanks for the detailed feedback again guys, much appreciated! I wish I had read the feedback before I updated to how the scene is presently as I would've made your suggested changes :D @matroskin- Thanks, I forgot to mention last time that I would be making rock faces/cliff areas to occlude the player and environment…