Hello red pipe, how are you doing today? I agree red pipe you should desaturate yourself. You are making to much noise in this scene. Can you please keep it down and not disturb the rest of the objects around you? Thank you.
If you disagree with Alec's paintover, say so, but I'm dissapointed you didn't go in that direction. There's much I like about this scene, but his paintover takes it much further, adding contrast and a focal point. As it stands, even your most recent update lacks punch because it's all quite equally lit, which for an…
solid job man. I really enjoy it. I'll have to agree that the lighting seems wrong. Not to confuse with not pretty, which it definitely isn't. It looks good and I can understand why you want to stick with it. But it doesn't mean it shouldn't have logic. And in that case my only advice to you would be to make the hole in…
I think you have way too much light in the scene and its flattening the image out. I would look at having a harsher direct light coming through the hole and then use the bounce off of that to provide a little ambient. The area the light is hitting should be pretty hot with a slightly sharp edge to the transition. Then…
Hmmm... I'm going to have to disagree with this. As you can see... this entire scene is fairly desaturated to begin with, and those pipes are a welcomed colour. Now... the problem is I think you need something to balance the scene resting at the bottom. You kinnndaa have something happening with those red cola cans, but I…
I think what bothers me the most about the scene is the composition in terms of what props you chose as well as decorative elements. When i look at the scene i get no sense of history to the scene, i see alot of props and textures which individually look good but as a whole do not work. - The rough shapes of the ceiling of…
Thanks for the comments guys. I have experimented with making it darker, its just hard to balance it to the point where you can still see stuff and still make it have a lot of contrast.
The scene looks really good so far. I agree with what Jason said, you need something at the bottom to balance it out. The water is interesting but doesn't really convince me that it is indeed water. Throw a slight reflection on it and some specularity, maybe normals to make it look like it's moving. Chris Albeluhn has a…
Heh, I had a feeling this is what it'd look like from reading the title. I just started working on my next scene which happens to be a collapsed sewer but with a twist. Your piece is well made but the lighting is too much. I doubt it'd flood in so much from such a tiny hole. Could you post wireframes? I'd love to see them.…