Im with pior on this one too. I prefer to own a physical copy of my media when its something like over 30 bucks. Even when given the option at like Eat3d/3d Motive I always pay the extra like 5/10 bucks to get the DVD even though I havent opened one of the DVD's. Just always good to have. Only boxes I keep are collector…
By the way, just to clarify, I'm not at all in favor of high prices for video games. In fact the ridiculous pricing of games is what leads me to purchase maybe 1 game per year at launch price. Like everybody else I wish games were cheaper (I still don't want to pay $30 for fallout 3 goty edition...), but I'm not going to…
I dunno if it makes sense, but I like owning a physical copy ... for single player games costing me over 30$. I do want a physical copy of MGS4, but Megaman9 is perfectly fine as a download to me. For online games I am fine with a download only, since the simple fact that it is online pretty much guarantees that the game…
You're making the assumption that elasticity is important, but it is not because games are a one time purchase. You have a limited number of potential customers and they're all only going to buy the game once. Selling at a price lower than what a customer might have paid removes them from your potential market and you lose…
its definetly a weird industry right now. New games come down to bargain bin prices so quickly to try and pry peoples wallets open and many companies have to cut the prices so drastically to compete. I remember the first game I worked on (Overlord wii) being released and it was down from £30 to £10 in its first month. Felt…
Exactly. Although frankly, I wouldn't put it past them. The issue I see with GameStop is that they have essentially created a system that functions like a rental service, but royally screws both the original developers and publishers, as well as their own consumers. If you look at it in terms of a rental service, their…
Why is it that games should get special treatment in the secondary market when I can resell my clothes, my car, or my furniture without hearing anybody from those industries crying that they should get a cut of the action or have the power to block people from selling them? The game publishers want the games they sell to…
There's a way to beat GameStop at their used game shenanigans: Rapid price reduction. The first six weeks are arguably the busiest sales period for new games. You start the game off at your target retail price of $60 or so. Then, after six weeks of sales, you drop the price by half. Then again after another six weeks. This…
i used to work for one of the UK's gamestop equivilents. profit margins on preowned games/consoles is retardedly high, and not a single penny of it goes to the publishers/dev studios. so yes, it's wrong. yes, i hate it. but no, i don't know of a miracle solution to it. everyone wants everything cheaper. but it's kind of a…
"You're making the assumption that elasticity is important, but it is not because games are a one time purchase. You have a limited number of potential customers and they're all only going to buy the game once." Yes, only so many people will buy at the new release price ($60), but you can lower the price later to draw in…