It is impossible because if someone buys a game used for $25 and a new version cost $40, you have no idea if the used version wasn't there that they would have bought it new. Just like if someone pirated your game you have no idea if they would have bought it if they couldn't have pirated the game.
I'm no economist but I bet if used games were a non-issue, new games would be cheaper. If you think about it, games have been the same price year over year for decades. $40-$60 US with some exceptions, but certainly have not increased at the rate of other consumer goods. Especially with brick-and-mortar stores where there…
aye.. it's stupid how much they're upcharging the games, at the very least we should get a percentage of each used game sold.. I mean, fuck, we MADE the game. They're encouraging people to not give us money. maybe all games should have a 'not for resale' sticker, and we (as developers/publishes) drop the price accordingly…
I refuse to buy used games from Gamestop, unless they're RIDICULOUSLY cheap. Every now and then I'll see a game for $5 bucks or something like that, mostly old gamecube games - or the occassional Wii product nobody's ever heard of. But other than that, I just refuse to buy used shit from Gamestop. I mean, they might think…
You're making the assumption that elasticity is important, but it is not because games are a one time purchase. You have a limited number of potential customers and they're all only going to buy the game once. Selling at a price lower than what a customer might have paid removes them from your potential market and you lose…
i used to work for one of the UK's gamestop equivilents. profit margins on preowned games/consoles is retardedly high, and not a single penny of it goes to the publishers/dev studios. so yes, it's wrong. yes, i hate it. but no, i don't know of a miracle solution to it. everyone wants everything cheaper. but it's kind of a…
I understand your doubts, but you're missing two key issues. Firstly, games have a very high price elasticity. They aren't the same as products in the sense that more quantity requires more materials and labor, discs are cheap. You can make as many copies as you like for a very marginal cost. Secondly, what about the…