Hello Polycount, just joined in to ask a question. I'm playing around in doing a 2D ISO engine, and for some clever effects and game logic, I would need to know the "height" of each pixel in my rendered bitmaps. The height would just be the z coordinate it represents in the real model. I've been trying out the Bake To…
I'm using a different approach, so that each individual objects can be set different height values. So it doesn't really matter the scale on the Y axis, but that full black is the bottom of the object, and that full white is the top. I resurrected this thread to ask kind of the same question again. I had decided before to…
Sorry for double posting, but I figured it might be useful to someone. I solved this by using the gradient I described before, doing a UV map on the Y axis and fitting it to the model, using 100 as the self-illumination, and done! The results are exactly the same as the ones from a height map no matter the viewpoint.