How do I get decals to show up that will react to light but not be transparent? I am making a Decal material. I followed Hourences tutorial ( http://www.hourences.com/tutorials-ue3-decals/ ) which is great and it works and reacts to my scene lighting but I don't want my decal transparent. So Then I followed the tut on UDK…
If you're using static meshes for your floor then you could use some vertex color/texture blending techniques. Like in this tutorial by Virtuosic, as discussed in The Snow and Ice of Uncharted2? thread with a material like this by shadows. Here's a project Virtuosic is working on using similar techniques. On the other hand…
Thanks Apuna I'll give that a try when I get home. As far as the Power 20 and the Constant Clamp, I just followed the Tut for Vertex Painting on UDK Central (http://udkc.info/index.php?title=Tutorials:Vertex_Color_Blending) and apparently this step is to "tighten the transition between the two vertex colors" I havent…