Hi all! I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK. This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning…
new videos are up. This set covers CATMotion, and the various ways you can use it to animate a character's walk cycle. [ame] http://www.youtube.com/watch?v=A8agdANKcTM&feature=mfu_in_order&list=UL[/ame] and partB: [ame]http://www.youtube.com/watch?v=o__xLnrAjqM&feature=mfu_in_order&list=UL[/ame] enjoy!
You can get the CAT animation system as a plug-in for 2010, but it is fully integrated in 2011. Why do you hate 2011? I just upgraded to it a couple of weeks ago and I love it. The new Slate material editor annoyed the crap out of me, but the old material editor is still there and once I told Max to use it instead of the…
First Video is missing the end where you started to rig the head. Really like your explanation style and the pace of the video. Awesome and thanks for sharing!
On the last video: After going thru it all again in preparation for making the video on getting your character running around in UDK, I kept finding myself going.. this isnt really teaching anything other than "replace the existing Jazz Jackrabbit character that is in their sample file", which is counter to the "starting…