Hey Adam, here's something you can you try: 1. Export the highest and lowest level of your sculpt. 2. Import the low level mesh as a new object and subdivide it to the same level as the high level sculpt. 3. Use the import as layer function to add the high res details to the new mesh. 4. Now all the details (including…
In addition to all that's been said, what I would do (in zbrush mind, so I hope this workflow tranfers over to Mudbox): Store a morph-targer, smooth the absolute living shit out of the model (first at a lower subd level, then step up and smooth, step up smooth...) and morph everything but those two spots (where it…