Ok, so me and my friend are two modellers and we are working on our own Ipod game. However, neither of us can code/program which leads me to my main question: Which engine should we use? UDK looks promising and has a node based events system to aid our lack of coding, however it might be a bit too much for a game that has…
Don't be scared off by having to "program" stuff like materials; it's hardly programming at all (much like HTML isn't programming.) Right now I'm using UDK for a game. It's okay if you want to model everything (I personally think the CSG editing is horrid) and you're fine with a four player matchmaking limit on…