Ok, so me and my friend are two modellers and we are working on our own Ipod game. However, neither of us can code/program which leads me to my main question: Which engine should we use? UDK looks promising and has a node based events system to aid our lack of coding, however it might be a bit too much for a game that has…
Don't be scared off by having to "program" stuff like materials; it's hardly programming at all (much like HTML isn't programming.) Right now I'm using UDK for a game. It's okay if you want to model everything (I personally think the CSG editing is horrid) and you're fine with a four player matchmaking limit on…
Thanks for the replys, ive been using blender on the side for a while now and i must say, the game engine is shockingly bad, it would be easier to learn another program and script language then to struggle along with the technical issues of blender. our scene will be very flat lighting, so we're not after lens flares and…