Oh ok, a picture is worth 1000 words for real. I get it now. All of the things I make have normal maps, but I was always told to paint in the highlights and shadows (into the diffuse). How do you guys use normal maps to handle that? I'm going for game stuff, so I've been using a cgfx shader with a diffuse, normal and spec…
I'm no expert, so take my comments in stride; I believe he means you painted highlights unto your diffuse. Instead paint subtle highlights and use a normal map to do most of the highlights and shadowing on your model. To create a decal, draw up the decal then make sure you have an alpha for it, either as a seperate file or…
I think they mean on some of them you should be more subtle? And then let the normal do most of the work. Fix your specular and scene lighting so that it pulls up more of the highlights and shadows. Anyhow, I recomend showing your Normal and Spec next to your diffuse. You might also want to show off the high-res model as…
A portfolio is best served when only your strongest work is displayed. I would concentrate it most on your creatures, maybe put them in more interesting poses. The bridge could probably be removed altogether I think because of the inefficient UV usage. It looks like texturing/painting would be your best asset and if you…