I would listen to Super Happy Cow. He's being harsh, but he is also right. It does you no good if we tell you something is good or okay just to avoid hurting your feelings. That would be doing you a disservice. It is never pleasant to hear overwhelming negative criticism of something you've done, but if we don't tell you…
Thanks all for the comments. I think the next stage would be to pretty much write off this character and begin with the sketching/tutorial spam. It's hard to find time to do all this alongside studying but I graduate (hopefully) in the summer and will have a lot of spare time to improve my skills. @nfrrtycmplx, I couldn't…
Pretty neat character. If it's possible I'd address the topology and try to remove some unneeded loops where you can. You're probably going to find out when you start rigging your character that having tons of geometry as dense as it is there, is a bit pain to weight correctly. Also, most characters for games keep the…
The seams in your model look like they're most likely coming from the normalmap. Did you run your diffuse through a normalmap filter and overlay it onto your bake? If you did try to avoid that, you want to manually select layers from your diffuse that need description in the normal and add them layer by layer. I ask…
ahhh, game dev schools/programs... The problem here is that they've "let you off the leash"... did they bother to teach you proper design process before releasing the hounds? the real question is... what type of design are you really wanting to do? If it's character design, you have a long way to go. That being said, Super…