In Maya 2009 at least, when an object is set to Live, you can snap things to it. So if you set your arm to be Live, you should be able to snap the vertices of whatever object you want to conform to it to the arm. You could use a wire deformer in place of blendshapes to pull the tab away. One for basic control, or more for…
There has to be a better way to animate this that doesn't take a full day of work. First, see the example image attached. Secondly, let me explain what it is your looking at. That purple wireframe model is a tab that I'm pulling off an adhesive patch revealing the sticky part underneath which is dropping down onto the…
A few things could make this easier: 1) Unless the character is animated, you don't need to run an nCloth simulation to get a small patch to conform to the shape of the skin (or other object), you could always make the other object you want to conform to a "live" object by selecting the object, then clicking on the magnet…
I got the in-between blended weights working. Brilliant suggestion! You've saved my coworker and I a few hours of time and patience :thumbup: Looking forward to any responses regarding my questions from the previous post. Sorry for the double post, just thought it would be a nice update. Steps A through C are now condensed…
Hey Illusions, thanks for replying. Hopefully this wall of text won't scare you off :D With Make Live, does that mean I have to create my shape during that time? I already have a whole mesh that I'm trying to conform to the arm. As far as I can tell, I can only make an object live and then create new geometry on it. Is…