There's something about the bear that comes across as friendly and innocent, so I'd play to that. I know that this is a bizarrely specific idea, but for some reason I think of the bear helping an energetic kid who's having a pretend adventure in the woods; I just see the kid running along with a wooden sword and cardboard…
Hey polycount! I have been lurking here for a few months, and finally decided I should post stuff. This is basically my first character model, and after watching some tutorial videos and doing some reading I thought "all right! I'm ready to do this!" After several hours, however, it's not going very well. I'm trying to do…
Your creature's looking pretty good, but he might need more of a tail to balance the rest of his body. His legs also look like the need adjusting. There's weird twisting in the joints and actual bony structures that, might give it a cool shape, but would be painful to actually walk like. He's more bowlegged and his feet…
Some stuff I've made over the last couple months: A lizard man you may have seen already, as I posted a thread on him in the P&P section: And I'm currently working on a redesign of Kurt Hectic from the MDK series, which I also made a 'wip' thread for: In other news, I got a job at Best Buy, which is bumming me out. I…
wow, mind sharing flats and the render settings for that head in your last post? I assume it's marmoset, and you manage to render out the skin in a good way!< Overall cool stuff! Keep it comin :)
@HonkyPunch - Thanks man! That was almost a full month ago, so belated thanks. I've been slowly working on the shoes lately, and they are pretty much finished. I did polypainting in Zbrush for the texture, and some pretty mild sculpting on the eyelets and stuff. I actually think they almost look worse in Maya with the…