So with the uv's is it ok to have multiple diffuse maps to make up your whole object. If that is so, it will be so much easier tincturing buildings like this.
Looking good so far :thumbup: I think the roof could use some work on the geometry side. Take a look at this. More to find here. Is this diffuse only? Keep it up!
@ sltrOlsson: Those are some nice tutorials! I did the house kind of the same way (except for the roof). The walls are small parts that are copied, the beams have another texture and they are placed on top of the seams. The textures are diffuse, specular and normal